Time to rectify that.
I remember when I got my Fortress Maximus. I was in the 6th grade and my parents gave me a choice: I could either get my first stereo with a turntable (God I'm old), or I could get, as they put it, that big Transformer. I thought about it for a bit before I ultimately decided to get Fortress Maximus. Stereos would be around forever, I reasoned, but Fortress Maximus would only be available for a short period of time.
Looking at him, it's easy to tell that I've had him since 1987. He's dirty, and his stickers are peeling. Because he's so old, and expensive to replace, I'm hesitant to transform him, let alone add things like water to the mix. For a figure that's so old, he has amazingly tight joints. I thought that I was going to break one of the tabs on his leg cannons when I popped it out.
I knew when I got him that he'd be heavily armed, and I wasn't disappointed. Aside from the two handheld guns, Fortress Maximus comes equipped with leg cannons, waist cannons, a cannon on his left leg that swings out, cannons on his forearms, and cannons in his freaking hands!
Fort Max, like every other base released after Omega Supreme, is a triple changer. He has a robot mode, city mode, and an attack vehicle mode. Let's look at the city mode.
The city mode is massive, of course, but also beautiful. It's large, compact, and full of features. The two large ramps feature manual launchers so you can launch your vehicles. The main ramp in the middle, the one with Grommet, features a push button launcher. It's pretty neat. There's also a spinning radar dish at the top, a helicopter landing pad, and a few other neat features. The first we'll look at is the jail cell.
Should the Autobots manage to capture a small Decepticon or a Decepticon Nebulon, there's the perfect place to put him. I really like it.
This is what I've always just thought of as another entrance into Fort Max. To the left of the stairs, we see the elevator which leads to the ramp.
Next up is the "attack vehicle" mode. It's uh, it's a thing.
First we have Cerebros.
I really like Cerebros. His head sculpt is nothing like the one from the cartoon, but that's fine. It still looks pretty good.
It's almost like a smaller version of Fort Max's head. Cerebros is a triple changer as well. There's his robot mode, Fort Max's head, and what I've been told is a computer for the city mode. Really, it's just a bent over Cerebros.
Cerebros himself is a Headmaster! His partner is Spike, who, according to his Tech Spec, is from Nebulos now. That confused me as a kid, but I don't really care about it now.
|He's seen better days|
|Gasket on the left, Grommet on the right. Spike on top.|
Gasket and Grommet merge to form Cog.
Overall, I love Fort Max. He's tall, feature packed, and features decent articulation for a G1 figure. I'm looking forward to the Encore release of this figure so I can see how it compares to the original. Besides the sword.
Also, be sure to check out the tabs on the bar up top as I plan on adding many new sections over the next few weeks. I'm starting with the smaller parts of the collection and working my way up to the G1 figures.